Living folio · Skills
Ritualist — Class Skill List
Class Identity Ritualist is the class of the body forged mana combatant: the adventurer who turns their own flesh into the primary site of magical function through circuit marked skin, internal mana routing, and disciplined activation of enhancement patterns. Ritualist is not a spellcaster in the Mage sense...
Overview
Class Identity
Ritualist is the class of the body-forged mana combatant: the adventurer who turns their own flesh into the primary site of magical function through circuit-marked skin, internal mana routing, and disciplined activation of enhancement patterns.
Ritualist is not a spellcaster in the Mage sense and not merely a fighter with magical buffs. The class exists at the point where combat training and bodily mana engineering become inseparable.
A Ritualist fights by: - activating circuits through the body - enhancing movement, force, durability, and response - enduring the strain of those activations - entering close combat as a personally modified weapon
This class should feel like: - enhanced melee combatant - body-based mana specialist - close-range pressure class - dangerous second-frontline option - mana-fueled bruiser or striker
Party Role
A Ritualist usually fills these roles: - close-range mana fighter - pressure striker - secondary frontline - burst or sustained enhanced attacker - bodily reinforcement specialist - dangerous melee problem-solver
A good Ritualist helps the party by: - applying heavy close-range pressure - surviving through self-enhancement rather than armor-first doctrine - breaking targets Vanguard has pinned - carrying dangerous melee output into places where ranged solutions fail - using circuits to stay effective in punishing direct contact
Distinct Identity
Ritualist is not Vanguard with mana. - Vanguard is a trained soldier built around holding, enduring, and controlling direct pressure - Ritualist is a self-enhancing combatant built around turning the body into a stronger, faster, more dangerous instrument
Ritualist is not Mage in melee. - Mage shapes mana outward into the world - Ritualist shapes mana inward through the body
Ritualist is not Priest. - Priest channels structured holy effect through the Grimoire - Ritualist routes mana through skin-marked circuits under direct bodily strain
Ritualist is also the class that can support a frontline without being a true tank in the Vanguard sense. If a party needs more close-pressure durability than Rogue can provide, Ritualist is the natural answer.
Mechanical Identity
Ritualist skills should emphasize: - circuit activation - body enhancement - close-range combat under enhancement - personal mana routing - durability through reinforcement - offensive escalation - self-management of strain and overload - integrated bodily combat - limited external application if retained - dangerous melee pressure through self-transformation - advanced body-routed damage channels at expert level
Ritualist should not own: - full external spellcasting identity - broad ranged magical combat - true frontline soldier or tank identity equal to Vanguard - alchemical preparation identity - support-healer identity - battlefield-crafting identity
Ritualist must remain: - bodily - close-range - mana-defined - enhancement-based - personally dangerous
Equipment Relationship
Natural weapon families
- fists or gauntlet-supported unarmed combat if supported by the setting - short blades - reinforced hand weapons - light to mid melee weapons that benefit from speed and force enhancement
Natural support equipment
- light armor - medium armor where mobility and circuit exposure still function - hand wraps, bracers, or reinforced strike gear - circuit care kit - mana ink maintenance tools - skin protection and recovery care equipment - close-range combat harnesses that do not obstruct circuit use
Not core Ritualist equipment
Ritualist does not naturally own mastery over: - heavy armor as standard - shields as a class pillar - deep ranged systems - grimoires - broad ritual apparatus beyond class-specific circuit practice - alchemical production kits - engineering or repair tools as a primary role
Skill List
Mana / Core
- Circuit Activation - Mana Routing - Circuit Stability - Strain Management
Combat
- Reinforced Body - Enhanced Strike - Pressure Surge - Relentless Exchange
Control / Position
- Close Pursuit - Impact Control
Advanced / Expansion
- Circuit Expansion - External Marking
Advanced Channel Disciplines
- Kinetic Channel - Heat Channel - Cold Channel - Arc Channel
Skill Entries
Circuit Activation
Category: Mana
Class access: Ritualist
Short identity line: Turn marked flesh into a functioning combat system.
What competency this skill represents:
The disciplined activation of mana ink circuits through controlled internal mana flow, bringing dormant markings into stable function.
Why this belongs to this class in the lore:
This is the class foundation. Without circuit activation, Ritualist is just a marked fighter without the class’s defining capability.
Typical prerequisites: - ritualist circuit access - mana capacity sufficient for activation - trained ink familiarity
Compatible weapon / tool / item families if relevant: - mana ink markings - circuit maintenance kit - light or mid melee gear compatible with circuit use
What Rank D means:
Can activate simple circuits reliably in controlled or manageable combat conditions.
What Rank C means:
Activates more quickly and with less wasted mana.
What Rank B means:
Activation becomes integrated enough to occur under serious combat pressure without visible clumsiness or dangerous hesitation.
What Rank A means:
Can bring complex circuit states online with exceptional speed and reliability.
Narrative use:
One of the class’s strongest visual and procedural identifiers.
Tabletop use:
Supports activating body enhancements, enabling all higher Ritualist functions, and reducing setup friction.
Limits and anti-abuse notes:
Not free and not always instantaneous. Still dependent on mana reserves and skin or circuit condition.
Overlap check with other classes:
No other class should own true body-circuit activation.
Mana Routing
Category: Mana
Class access: Ritualist
Short identity line: Send power through the body where it needs to go.
What competency this skill represents:
The controlled internal routing of mana through active circuits so enhancement reaches the correct limbs, structures, and reflex channels cleanly.
Why this belongs to this class in the lore:
Ritualist is not just turning circuits on. It is knowing how to push mana through the body without wasting it or breaking the body’s function.
Typical prerequisites: - Circuit Activation Rank C
Compatible weapon / tool / item families if relevant: - circuit-marked body - close-range gear compatible with bodily activation
What Rank D means:
Can route mana through simple active patterns without obvious waste or loss of function.
What Rank C means:
Distributes power more efficiently and with better targeting across body zones.
What Rank B means:
Can dynamically reroute emphasis during combat based on need.
What Rank A means:
Handles complex internal routing with highly refined efficiency and control.
Narrative use:
Lets Ritualist feel technically dangerous rather than vaguely empowered.
Tabletop use:
Supports choosing enhancement emphasis, shifting bodily function under combat pressure, and better mana efficiency and adaptability.
Limits and anti-abuse notes:
Not unlimited multi-effect enhancement.
Overlap check with other classes:
Mage routes mana outward into patterns; Ritualist routes mana inward through the body.
Circuit Stability
Category: Mana
Class access: Ritualist
Short identity line: Keep the body from fighting its own enhancement.
What competency this skill represents:
The active maintenance of stable circuit function under stress, impact, distortion, sweat, skin damage, and Tower pressure.
Why this belongs to this class in the lore:
Ritualist power is unstable by default if not controlled.
Typical prerequisites: - Circuit Activation Rank C - Mana Routing Rank D
Compatible weapon / tool / item families if relevant: - mana ink circuits - skin care and maintenance tools - close combat gear
What Rank D means:
Can prevent simple circuit disruption during moderate combat strain.
What Rank C means:
Maintains functioning enhancement under heavier pressure and bodily stress.
What Rank B means:
Can keep circuits online through punishment that would break a less-developed Ritualist’s performance.
What Rank A means:
Maintains highly stable activation across severe strain, damage, and combat chaos.
Narrative use:
Shows the difference between inexperienced and veteran Ritualists.
Tabletop use:
Supports resisting disruption, maintaining enhancements, and reducing instability risk.
Limits and anti-abuse notes:
Does not make skin damage or overload irrelevant.
Overlap check with other classes:
Unique to Ritualist body-circuit practice.
Strain Management
Category: Mana
Class access: Ritualist
Short identity line: Use more body than the body wants to give, and survive it.
What competency this skill represents:
The management of muscular, skeletal, neural, and metabolic strain caused by active enhancement so the Ritualist can keep functioning without immediate collapse or self-destruction.
Why this belongs to this class in the lore:
This is one of the class’s essential limits and growth tracks.
Typical prerequisites: - Reinforced Body Rank D - Circuit Stability Rank D
Compatible weapon / tool / item families if relevant: - all standard Ritualist combat gear - recovery and skin-care equipment between uses
What Rank D means:
Can tolerate simple enhancement strain better than an untrained user.
What Rank C means:
Retains function longer under active enhancement before the body begins to degrade performance sharply.
What Rank B means:
Can push harder and longer before the body starts exacting full cost.
What Rank A means:
Manages enhancement strain with exceptional discipline even in severe combat conditions.
Narrative use:
Grounds the class and keeps enhancement from feeling free.
Tabletop use:
Supports longer enhancement uptime, reduced self-penalty, safer escalation, and surviving overuse.
Limits and anti-abuse notes:
Does not negate damage, fatigue, or bodily consequences.
Overlap check with other classes:
Vanguard endures external combat damage. Ritualist manages the internal cost of self-enhancement.
Reinforced Body
Category: Combat
Class access: Ritualist
Short identity line: Make the body hit harder and survive harder.
What competency this skill represents:
The application of active circuits to strengthen muscle output, structural support, impact tolerance, and bodily integrity in live combat.
Why this belongs to this class in the lore:
This is the most iconic Ritualist combat expression.
Typical prerequisites: - Circuit Activation Rank C - Mana Routing Rank D
Compatible weapon / tool / item families if relevant: - unarmed combat supports - gauntlets - short blades - light or mid melee weapons
What Rank D means:
Can enhance body strength and resilience in straightforward combat.
What Rank C means:
Uses reinforcement more deliberately and efficiently in real exchanges.
What Rank B means:
Can sustain a level of bodily combat performance that makes them clearly beyond normal melee fighters.
What Rank A means:
Uses bodily reinforcement at exceptional depth and control.
Narrative use:
Defines the class visually and physically.
Tabletop use:
Supports enhanced melee damage, improved durability, and stronger bodily combat.
Limits and anti-abuse notes:
Not invulnerability and not free permanent enhancement.
Overlap check with other classes:
Vanguard survives through equipment and training; Ritualist survives through active bodily enhancement.
Enhanced Strike
Category: Combat
Class access: Ritualist
Short identity line: Deliver force the body should not naturally be able to produce.
What competency this skill represents:
The disciplined use of active bodily enhancement to produce powerful close-range attacks through fists, feet, or wielded close weapons.
Why this belongs to this class in the lore:
Ritualist must be offensively threatening in close combat.
Typical prerequisites: - Reinforced Body Rank C - one close-range combat proficiency
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - reinforced hand weapons - light or mid melee weapons
What Rank D means:
Can produce clearly enhanced melee impact.
What Rank C means:
Uses bodily enhancement and strike timing together more effectively.
What Rank B means:
Delivers dangerous, high-pressure close attacks that significantly outmatch ordinary melee exchange expectations.
What Rank A means:
Can turn brief combat openings into devastating enhanced strikes with high consistency.
Narrative use:
Gives Ritualist a clean offensive identity.
Tabletop use:
Supports enhanced melee damage, burst-capable close strikes, and offense tied to active enhancement.
Limits and anti-abuse notes:
Still requires contact, timing, and bodily strain cost.
Overlap check with other classes:
Vanguard deals disciplined soldierly damage. Ritualist deals mana-enhanced bodily damage.
Pressure Surge
Category: Combat
Class access: Ritualist
Short identity line: Escalate hard enough to break the exchange.
What competency this skill represents:
The deliberate short-term increase of enhancement intensity beyond normal sustainable output to overwhelm a current melee exchange.
Why this belongs to this class in the lore:
Ritualist needs a clear expression of pushing the body harder now.
Typical prerequisites: - Enhanced Strike Rank C - Strain Management Rank C
Compatible weapon / tool / item families if relevant: - all standard Ritualist close-combat gear
What Rank D means:
Can briefly intensify output for a meaningful combat spike.
What Rank C means:
Times surges more effectively and wastes less of the spike window.
What Rank B means:
Can turn a contested close exchange sharply in their favor through controlled escalation.
What Rank A means:
Uses surge windows with exceptional judgment and lethal efficiency.
Narrative use:
Good for moments where the Ritualist visibly pushes past normal combat level.
Tabletop use:
Supports temporary combat spikes, melee burst windows, and payoff moments at high risk and high strain.
Limits and anti-abuse notes:
Must cost strain, stability, or endurance.
Overlap check with other classes:
Mage surges through external spell output. Ritualist surges through the body.
Relentless Exchange
Category: Combat
Class access: Ritualist
Short identity line: Stay dangerous in the ugly middle of close combat.
What competency this skill represents:
The ability to continue functioning offensively during sustained, punishing melee where clean rhythm has broken down.
Why this belongs to this class in the lore:
Ritualist should feel dangerous in prolonged close-range pressure, not just in short spikes.
Typical prerequisites: - Reinforced Body Rank C - Strain Management Rank C
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - light or mid melee weapons
What Rank D means:
Can continue exchanging effectively after the first enhancement advantage should have faded.
What Rank C means:
Maintains dangerous offensive function in chaotic close contact longer than most fighters.
What Rank B means:
Becomes unusually hard to shut down once actively engaged and enhanced.
What Rank A means:
Can dominate extended close-range exchanges through sheer enhanced persistence.
Narrative use:
Distinguishes Ritualist from fragile mana users.
Tabletop use:
Supports sustained melee pressure and strong prolonged engagement performance.
Limits and anti-abuse notes:
Still subject to mana drain, skin damage, and bodily cost.
Overlap check with other classes:
Vanguard is more stable as a line-holder. Ritualist is more dangerous as an enhanced pressure fighter.
Close Pursuit
Category: Control / Position
Class access: Ritualist
Short identity line: Do not let close-range prey escape enhancement range.
What competency this skill represents:
The pursuit and sticking power needed to stay on enemies who are trying to disengage, reposition, or slip out of the Ritualist’s effective close range.
Why this belongs to this class in the lore:
Ritualist suffers badly if they cannot remain relevant once contact starts.
Typical prerequisites: - Reinforced Body Rank D - Enhanced Strike Rank D
Compatible weapon / tool / item families if relevant: - light or mid melee weapons - mobility-compatible armor - bodily enhancement circuits
What Rank D means:
Can follow basic close-range disengagement attempts more effectively than ordinary melee fighters.
What Rank C means:
Uses enhancement to maintain contact pressure more intelligently.
What Rank B means:
Can stay on targets through serious close-range reposition attempts.
What Rank A means:
Maintains threatening pursuit through high-pressure melee movement with exceptional reliability.
Narrative use:
Prevents the class from feeling easy to kite once committed.
Tabletop use:
Supports sticking to enemies, anti-disengage melee pressure, and preserving threat on fleeing or shifting targets.
Limits and anti-abuse notes:
Not long-range chase mastery.
Overlap check with other classes:
Hunter pursues at distance through terrain and trail logic. Ritualist pursues inside close combat.
Impact Control
Category: Control / Position
Class access: Ritualist
Short identity line: Use enhanced contact to throw the enemy’s balance and timing off.
What competency this skill represents:
The controlled use of enhanced bodily force to disrupt enemy footing, posture, rhythm, and immediate combat structure through strikes, body contact, and forceful close engagement.
Why this belongs to this class in the lore:
Ritualist should influence close combat space through the body, not just hit harder.
Typical prerequisites: - Reinforced Body Rank C - Enhanced Strike Rank D
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - reinforced hand weapons
What Rank D means:
Can throw enemy balance or structure off in straightforward exchanges.
What Rank C means:
Uses enhanced contact to create better openings and worse enemy footing.
What Rank B means:
Can repeatedly distort enemy close-combat structure through bodily force and timing.
What Rank A means:
Controls local close-range exchange shape with highly dangerous enhanced pressure.
Narrative use:
Shows Ritualist as more than just a harder hitter.
Tabletop use:
Supports balance disruption, close-range control, setup for further strikes, and forcing bad enemy posture.
Limits and anti-abuse notes:
Not full Vanguard displacement.
Overlap check with other classes:
Vanguard controls line space. Ritualist controls bodily collision space.
Circuit Expansion
Category: Advanced / Expansion
Class access: Ritualist
Short identity line: Extend the body’s enhancement language into more dangerous territory.
What competency this skill represents:
The development of more numerous, more integrated, and more complex circuit use across the body, opening access to advanced reinforcement, reflex channels, and compound enhancement states.
Why this belongs to this class in the lore:
Ritualist growth must include expansion of what the marked body can actually do.
Typical prerequisites: - Circuit Stability Rank B - Mana Routing Rank C - Reinforced Body Rank C
Compatible weapon / tool / item families if relevant: - full body circuit work - circuit care kit - mobility-compatible combat gear
What Rank C means:
Can operate with a broader and more integrated set of active circuit states.
What Rank B means:
Turns expanded body-mark logic into meaningful combat performance.
What Rank A means:
Can sustain sophisticated multi-zone enhancement systems with strong practical control.
Narrative use:
Excellent for showing long-term class evolution.
Tabletop use:
Supports advanced circuit loadouts, broader enhancement options, and high-tier Ritualist complexity.
Limits and anti-abuse notes:
Must remain constrained by skin, stability, mana, and strain.
Overlap check with other classes:
Unique to Ritualist bodily progression.
External Marking
Category: Advanced / Expansion
Class access: Ritualist
Short identity line: Place your enhancement logic onto another body, imperfectly.
What competency this skill represents:
The application and management of weaker external circuits on another person’s body, allowing limited enhancement or reinforcement through Ritualist oversight.
Why this belongs to this class in the lore:
Preserves a narrow support edge for Ritualist without letting it swallow Priest identity.
Typical prerequisites: - Circuit Activation Rank B - Mana Routing Rank C - Circuit Stability Rank C
Compatible weapon / tool / item families if relevant: - mana ink tools - body marking kit - close-contact application tools
What Rank D means:
Can place and maintain simple low-output external circuit effects with difficulty.
What Rank C means:
Can apply limited external enhancement with useful reliability.
What Rank B means:
Maintains external marks while still functioning in their own combat role, though with clear cost.
What Rank A means:
Can apply and sustain external markings with exceptional discipline for a class that is still fundamentally self-focused.
Narrative use:
Shows why Ritualist has political or military value beyond self-combat.
Tabletop use:
Supports limited ally enhancement, preparation support, and split-attention tactical play.
Limits and anti-abuse notes:
Must remain weaker than self-application, costly in attention and mana, and inferior to Priest as direct support identity.
Overlap check with other classes:
Priest supports through holy channeling. Ritualist externally marks through body-circuit logic.
Kinetic Channel
Category: Advanced Channel Discipline
Class access: Ritualist
Short identity line: Express force through impact, motion, and bodily momentum.
What competency this skill represents:
The advanced routing of mana through circuits to amplify force transfer, shock impact, acceleration, momentum bursts, and collision power in close-range combat.
Why this belongs to this class in the lore:
This is one of the cleanest advanced Ritualist damage expressions and remains distinctly body-bound rather than spell-like.
Typical prerequisites: - Circuit Expansion Rank C - Mana Routing Rank B - Circuit Stability Rank B
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - blunt melee weapons - body-impact combat styles
What Rank D means:
Usually not learned meaningfully at D; this is an advanced discipline.
What Rank C means:
Can produce clearly force-enhanced impacts and movement bursts in close combat.
What Rank B means:
Uses kinetic output to create devastating strikes, impact shock, and force-biased bodily control.
What Rank A means:
Can express force with exceptional violence and precision through the enhanced body.
Narrative use:
Perfect for shock blows, concussive impacts, and impossible close-range force.
Tabletop use:
Supports: - impact-heavy melee - force-based strike upgrades - knock or stagger pressure - mobility-through-burst in tight range
Limits and anti-abuse notes:
Still body-bound and close-range. This is not ranged telekinesis.
Overlap check with other classes:
Mage can project force into the world. Ritualist delivers force through their own body.
Heat Channel
Category: Advanced Channel Discipline
Class access: Ritualist
Short identity line: Carry heat through flesh, limb, and strike.
What competency this skill represents:
The advanced routing of mana into heat-bearing enhancement states that raise strike temperature, bodily heat output, close-contact burn potential, and thermal pressure at short range.
Why this belongs to this class in the lore:
Heat is a natural advanced Ritualist expression if it remains close-contact and body-routed rather than cast outward as Mage fire.
Typical prerequisites: - Circuit Expansion Rank C - Mana Routing Rank B - Circuit Stability Rank B
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - close melee weapons that can survive heat-channel use
What Rank D means:
Usually not a meaningful D-entry skill.
What Rank C means:
Can produce close-range heat output through strikes and contact.
What Rank B means:
Uses heat channeling to add severe thermal danger to melee pressure.
What Rank A means:
Can sustain highly dangerous heat-bearing body states with strong control.
Narrative use:
Good for glowing limbs, heat-haze contact, scorched blows, and brutal close combat imagery.
Tabletop use:
Supports: - heat damage on contact - thermal melee pressure - anti-armor or anti-organic close-range utility
Limits and anti-abuse notes:
Not long-range firecasting and not environmental fire control equal to Mage.
Overlap check with other classes:
Mage shapes heat outward into spells. Ritualist carries heat through the body into contact.
Cold Channel
Category: Advanced Channel Discipline
Class access: Ritualist
Short identity line: Carry killing cold through touch, strike, and suppression of motion.
What competency this skill represents:
The advanced routing of mana into cold-bearing enhancement states that produce chilling contact, slowing impact, numbness, rigidity, and local suppression of fluid motion in close combat.
Why this belongs to this class in the lore:
Cold works well as a body-channel discipline so long as it remains touch-biased and close-range.
Typical prerequisites: - Circuit Expansion Rank C - Mana Routing Rank B - Circuit Stability Rank B
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - close melee weapons suited to precision contact
What Rank D means:
Usually not a meaningful D-entry skill.
What Rank C means:
Can produce clearly chilling close-contact effects in strikes and holds.
What Rank B means:
Uses cold channeling to slow, numb, or rigidify targets through repeated enhanced contact.
What Rank A means:
Can maintain highly dangerous cold-bearing body states with strong precision and control.
Narrative use:
Strong for numb limbs, frost-rimed blows, slowed movement, and brittle-feeling close combat.
Tabletop use:
Supports: - cold damage on contact - slow or debilitation pressure - control-biased melee enhancement
Limits and anti-abuse notes:
Not broad battlefield freezing and not long-range ice shaping.
Overlap check with other classes:
Mage shapes cold into external spells and environmental effects. Ritualist delivers it through bodily contact.
Arc Channel
Category: Advanced Channel Discipline
Class access: Ritualist
Short identity line: Carry shock through contact, strike, and conductive pathways.
What competency this skill represents:
The advanced routing of mana into electrically active enhancement states that allow shocking impact, conductive discharge through close contact, nerve disruption, and chained shock through immediate bodily or weapon contact.
Why this belongs to this class in the lore:
Electric expression is one of the strongest high-level Ritualist differentiators if it stays contact-based and bodily.
Typical prerequisites: - Circuit Expansion Rank C - Mana Routing Rank B - Circuit Stability Rank B
Compatible weapon / tool / item families if relevant: - fists - gauntlets - short blades - conductive melee implements if lore supports them
What Rank D means:
Usually not a meaningful D-entry skill.
What Rank C means:
Can deliver close-range electrical discharge through direct contact.
What Rank B means:
Uses electrical channeling to shock, disrupt, and punish close-range engagement severely.
What Rank A means:
Can sustain highly dangerous arc-bearing combat states with exceptional control.
Narrative use:
Good for nerve-lock strikes, crackling contact, and lethal shock exchanges in melee.
Tabletop use:
Supports: - electric contact damage - shock disruption - anti-close-contact punishment - conductive combat expression
Limits and anti-abuse notes:
Not ranged lightning casting and not a substitute for Mage arc projection.
Overlap check with other classes:
Mage projects lightning outward. Ritualist shocks through touch, impact, and embodied conduction.
Redundancy Pass
Close but still distinct
Circuit Activation and Mana Routing - Circuit Activation turns the system on - Mana Routing determines how power moves through it
Circuit Stability and Strain Management - Circuit Stability manages the marks and flow - Strain Management manages what that power does to the body
Enhanced Strike and Pressure Surge - Enhanced Strike is regular enhanced offense - Pressure Surge is deliberate escalation beyond normal output
Close Pursuit and Impact Control - Close Pursuit keeps the target in range - Impact Control distorts the exchange once contact is made
Kinetic / Heat / Cold / Arc Channel - These are distinct advanced output disciplines, not flavor variants of one skill, because each changes combat function in a different way