Living folio · Skills
Alchemist — Class Skill List
Class Identity Alchemist is the class of the mana chemical technician: the adventurer trained to create compounds, bind mana into matter, invent practical reaction tools, and stabilize or enhance non living items through chemical and mana active processes. Alchemist is not a healer, not a poison specialist...
Overview
Class Identity
Alchemist is the class of the mana-chemical technician: the adventurer trained to create compounds, bind mana into matter, invent practical reaction tools, and stabilize or enhance non-living items through chemical and mana-active processes.
Alchemist is not a healer, not a poison-specialist by default, and not a backup Priest. In this setting, healing, remedies, restorative potions, and holy consumables belong to the Saint Guild and Priest authority.
Alchemist instead exists at the point where chemistry and mana-tech meet.
A true Alchemist fights and supports through: - reactive compounds - infused items - catalyst handling - mana-bound substances - item enhancement - circuit stabilization in objects - technical invention
Party Role
An Alchemist usually fills these roles: - combat chemist - mana-item technician - battlefield utility specialist - infusion expert - mana-circuit item tuner - inventor
A good Alchemist helps the party by: - preparing useful compounds before danger - deploying chemical and mana-tech tools during combat - stabilizing or enhancing non-living gear - creating temporary infused solutions for current threats - building the consumable and technical layer that other classes rely on - inventing new formulas, applications, and practical mana-tools
Distinct Identity
Alchemist is not Craftsman. - Craftsman manipulates materials, tools, structures, and physical systems - Alchemist manipulates reactions, catalysts, compounds, mana-bound substances, and technical infusions
Alchemist is not Priest. - Priest governs healing, remedies, restorative potions, holy items, and biological recovery - Alchemist governs chemistry, infusion, item reaction, and mana-tech
Alchemist is not Ritualist. - Ritualist affects living bodies through body circuits - Alchemist affects non-living items, compounds, vessels, and mana-active tools
Alchemist is not Mage. - Mage shapes mana directly - Alchemist binds mana into substances, formulas, catalysts, and devices
Mechanical Identity
Alchemist skills should emphasize: - compound design and preparation - catalyst handling - combat chemical deployment - mana-bound item infusion - object circuit stabilization and repair - temporary item enhancement - invention and formula development - reactive battlefield control - technical support through non-living systems
Alchemist should not own: - healing identity - biological medicine identity - holy restoration - living-body enhancement - pure poison-class identity - direct spellcasting
Equipment Relationship
Natural weapon families
Alchemist is not primarily weapon-defined, but naturally leans toward: - short blades - utility knives - compact sidearms - light crossbows if the setting supports them - thrown compound vessels - dispersal tools - injector / applicator tools if setting supports them
Natural support equipment
- alchemical field kit - measuring tools - heating and cooling tools - catalyst trays - reagent pouches - sealed bottles - throw flasks - dispersal tubes - infusion vessels - circuit maintenance fluids - mana-safe handling gloves, wraps, masks, or aprons
Not core Alchemist equipment
Alchemist does not naturally own mastery over: - heavy armor - shields as a class pillar - heavy melee weapons - engineering kits as a primary identity - ritual tools - grimoires - broad martial weapon specialization
Skill List
Craft / Core
- Compound Preparation - Catalyst Handling - Formula Design - Stability Control
Combat
- Combat Mixture Deployment - Volatile Throw - Flash and Smoke Control - Corrosive Application - Thermal Application - Conductive Application
Mana-Tech / Items
- Item Infusion - Circuit Tuning - Circuit Stabilization - Mana Device Repair
Advanced / Invention
- Field Synthesis - Reactive Chain - Specialist Formula
Skill Entries
Compound Preparation
Category: Craft
Class access: Alchemist
Short identity line: Make the compound behave the way the formula says it should.
What competency this skill represents:
The practical production of useful non-restorative alchemical compounds under field or workshop conditions.
Why this belongs to this class in the lore:
This is the class foundation. Without reliable compound preparation, Alchemist has no real output.
Typical prerequisites: - alchemical kit access - formula training
Compatible weapon / tool / item families if relevant: - field alchemy kit - mixing vessels - reagent storage - heat / cool tools - sealed deployment containers
What Rank D means:
Can produce basic compounds correctly in manageable conditions.
What Rank C means:
Produces more reliably, wastes less, and handles more complex formulas safely.
What Rank B means:
Can prepare high-quality compounds in bad conditions or from imperfect stock.
What Rank A means:
Produces compounds of exceptional reliability under real expedition constraints.
Narrative use:
Defines the class as a real producer, not just a concept.
Tabletop use:
Supports preparation, resupply, and baseline class function.
Limits and anti-abuse notes:
Not invention by default and not holy medicine production.
Overlap check with other classes:
Craftsman fabricates physical supports; Alchemist fabricates reactive and infused compounds.
Catalyst Handling
Category: Craft
Class access: Alchemist
Short identity line: Control what makes the reaction start, stop, or go wrong.
What competency this skill represents:
The safe and effective use of catalysts, accelerants, dampeners, binders, and reactive triggers in alchemical work.
Why this belongs to this class in the lore:
Catalyst logic is one of the strongest chemistry-specific identity markers for Alchemist.
Typical prerequisites: - Compound Preparation Rank D
Compatible weapon / tool / item families if relevant: - catalyst kit - measured droppers - controlled triggers - reaction-safe containers
What Rank D means:
Can handle common catalysts without ruining the batch.
What Rank C means:
Uses catalysts with better precision and fewer unstable outcomes.
What Rank B means:
Can adjust reaction behavior intentionally and safely under pressure.
What Rank A means:
Handles catalyst-driven reactions with exceptional control.
Narrative use:
Makes the class feel technical and exact.
Tabletop use:
Supports reaction control, safer production, and specialized compound behavior.
Limits and anti-abuse notes:
Still requires correct materials and working conditions.
Overlap check with other classes:
This is strongly Alchemist-specific.
Formula Design
Category: Craft
Class access: Alchemist
Short identity line: Improve the formula instead of only repeating it.
What competency this skill represents:
The refinement, adaptation, and invention of alchemical formulas for new uses, better efficiency, safer deployment, or stronger specialization.
Why this belongs to this class in the lore:
You wanted Alchemists to be inventors. This is one of the clearest skills that expresses that.
Typical prerequisites: - Compound Preparation Rank C - Catalyst Handling Rank C
Compatible weapon / tool / item families if relevant: - research notes - advanced field kit - test batches - specialized reagent stock
What Rank D means:
Can make minor safe adjustments to known formulas.
What Rank C means:
Can adapt formulas toward specific practical needs with useful success.
What Rank B means:
Produces genuinely improved or specialized formulas that matter in the field.
What Rank A means:
Functions as a recognized high-level formula inventor.
Narrative use:
Makes expert Alchemists feel distinct and valuable.
Tabletop use:
Supports customization, invention, and specialized build paths.
Limits and anti-abuse notes:
Should take testing, resources, and risk. Not free instant invention.
Overlap check with other classes:
This is one of Alchemist’s strongest unique identity skills.
Stability Control
Category: Craft
Class access: Alchemist
Short identity line: Keep reactive work from failing before it is useful.
What competency this skill represents:
The management of compound stability, shelf reliability, containment integrity, and reaction timing so compounds behave as intended rather than degrading, separating, leaking, or detonating early.
Why this belongs to this class in the lore:
A chemist + mana-tech class needs a serious stability skill.
Typical prerequisites: - Compound Preparation Rank C - Catalyst Handling Rank D
Compatible weapon / tool / item families if relevant: - sealed vessels - stabilizing agents - insulated carriers - timing containers - mana-safe bottles
What Rank D means:
Can maintain simple compounds reliably for normal use windows.
What Rank C means:
Keeps more volatile compounds stable in expedition conditions.
What Rank B means:
Can preserve difficult or sensitive reactions far better than ordinary practitioners.
What Rank A means:
Maintains exceptional reliability across unstable stock and rough field conditions.
Narrative use:
Important for believable compound use over time.
Tabletop use:
Supports stock preservation, delayed use, and safer volatile loadouts.
Limits and anti-abuse notes:
Not infinite shelf life.
Overlap check with other classes:
Craftsman preserves structure; Alchemist preserves reaction reliability.
Combat Mixture Deployment
Category: Combat
Class access: Alchemist
Short identity line: Put the right chemical effect into the fight before the moment closes.
What competency this skill represents:
The practical use of offensive and disruptive compounds in live combat: burning mixtures, smoke, flash, corrosives, adhesives, destabilizers, and other battlefield chemicals.
Why this belongs to this class in the lore:
This is the main fix to ensure Alchemist is an active dungeon combatant.
Typical prerequisites: - Compound Preparation Rank C - one delivery familiarity
Compatible weapon / tool / item families if relevant: - throw flasks - dispersal tubes - capsules - bombs - contact applicators
What Rank D means:
Can use combat compounds competently in straightforward conditions.
What Rank C means:
Deploys compounds with better timing and placement.
What Rank B means:
Can shape live combat meaningfully through repeated correct use of mixtures.
What Rank A means:
Uses combat chemistry with expert consistency and tactical influence.
Narrative use:
Makes Alchemist visibly dangerous.
Tabletop use:
Supports offensive mixtures, battlefield utility, and active combat contribution.
Limits and anti-abuse notes:
Requires stock, prep, and delivery opportunity. Not infinite casting.
Overlap check with other classes:
Mage attacks through shaped mana. Alchemist attacks through prepared reaction.
Volatile Throw
Category: Combat
Class access: Alchemist
Short identity line: Throw unstable compounds without wasting them or blowing yourself up.
What competency this skill represents:
The accurate and tactically effective throwing of fragile or volatile vessels in live combat.
Why this belongs to this class in the lore:
This separates “carries bombs” from “knows how to use them.”
Typical prerequisites: - Combat Mixture Deployment Rank D
Compatible weapon / tool / item families if relevant: - throw flasks - flash vessels - smoke bombs - ignition bottles - reactive capsules
What Rank D means:
Can throw common volatile vessels without obvious incompetence.
What Rank C means:
Times throws and shatter points better.
What Rank B means:
Places volatile compounds with real tactical precision under pressure.
What Rank A means:
Uses thrown chemistry with exceptional efficiency and threat value.
Narrative use:
Makes combat Alchemists feel trained, not clumsy.
Tabletop use:
Supports bomb accuracy, area placement, and timing windows.
Limits and anti-abuse notes:
Still vulnerable to bad throws, bad terrain, and friendly-fire risk.
Overlap check with other classes:
Hunter throws to hit. Alchemist throws to deploy reaction.
Flash and Smoke Control
Category: Combat / Control
Class access: Alchemist
Short identity line: Own visibility, breathing, and panic in the space between people.
What competency this skill represents:
The deployment and tactical use of obscurants, flash compounds, irritants, and visibility-breaking chemistry.
Why this belongs to this class in the lore:
One of the clearest battlefield-control expressions of the class.
Typical prerequisites: - Combat Mixture Deployment Rank C - Volatile Throw Rank D
Compatible weapon / tool / item families if relevant: - smoke bombs - flash vials - vapor flasks - irritant dispersers - masks or filters if supported
What Rank D means:
Can create useful obscuring or disorienting zones in straightforward conditions.
What Rank C means:
Uses obscurants with better placement and stronger ally-enemy differentiation.
What Rank B means:
Controls visibility and approach quality meaningfully across part of the battlefield.
What Rank A means:
Uses flash and smoke with exceptional tactical precision.
Narrative use:
Makes Alchemist shape scenes, not just damage numbers.
Tabletop use:
Supports sight denial, movement disruption, battlefield control, and tactical concealment.
Limits and anti-abuse notes:
Can inconvenience allies too if used poorly.
Overlap check with other classes:
Rogue uses concealment space. Alchemist manufactures concealment or disorientation chemically.
Corrosive Application
Category: Combat
Class access: Alchemist
Short identity line: Make hard things stop functioning the way they were built to.
What competency this skill represents:
The use of corrosive and degrading compounds to attack armor, tools, structures, protective surfaces, and resistant targets.
Why this belongs to this class in the lore:
Gives Alchemist a strong answer to material resistance without turning it into a poison class.
Typical prerequisites: - Combat Mixture Deployment Rank C
Compatible weapon / tool / item families if relevant: - acid vials - corrosive gels - contact applicators - delivery flasks
What Rank D means:
Can use corrosive compounds effectively against obvious vulnerable targets.
What Rank C means:
Understands when and where corrosive use matters most.
What Rank B means:
Can reliably degrade enemy protection or key material function in combat.
What Rank A means:
Uses corrosives with expert timing and target discrimination.
Narrative use:
Lets Alchemist dismantle gear or armor rather than only dealing general damage.
Tabletop use:
Supports anti-armor play, structure attack, and material degradation.
Limits and anti-abuse notes:
Not all-purpose acid that solves everything.
Overlap check with other classes:
Craftsman modifies items physically; Alchemist chemically destabilizes them.
Thermal Application
Category: Combat
Class access: Alchemist
Short identity line: Use heat, ignition, and thermal stress as technical weapons.
What competency this skill represents:
The deployment of compounds that burn, ignite, overheat, or impose thermal stress on targets, surfaces, or items.
Why this belongs to this class in the lore:
Heat should be part of Alchemist chemistry, but as applied reaction, not Mage heat-shaping.
Typical prerequisites: - Combat Mixture Deployment Rank C - Stability Control Rank D
Compatible weapon / tool / item families if relevant: - ignition gels - thermal vials - burn compounds - heat capsules
What Rank D means:
Can use simple thermal compounds safely and effectively.
What Rank C means:
Controls heat application more precisely in combat.
What Rank B means:
Uses thermal chemistry to create serious practical combat pressure.
What Rank A means:
Applies ignition and heat stress with exceptional tactical control.
Narrative use:
Good for controlled burning, thermal stress, and compact battlefield fire use.
Tabletop use:
Supports heat damage, ignition tools, anti-material pressure, and zone threat.
Limits and anti-abuse notes:
Not free fire magic and not broad environmental fire control like Mage.
Overlap check with other classes:
Mage shapes heat directly. Alchemist deploys heat through chemical means.
Conductive Application
Category: Combat / Mana-Tech
Class access: Alchemist
Short identity line: Make mana and energy move through the wrong thing at the wrong time.
What competency this skill represents:
The use of conductive, insulating, or mana-reactive compounds to alter how charge, heat, or mana passes through a non-living object or prepared surface.
Why this belongs to this class in the lore:
This strongly supports the “chemist + tech guy” identity.
Typical prerequisites: - Combat Mixture Deployment Rank C - Circuit Tuning Rank D
Compatible weapon / tool / item families if relevant: - conductive pastes - insulation resin - mana-reactive gels - item-facing applicators
What Rank D means:
Can apply simple conductive or insulating compounds effectively.
What Rank C means:
Can alter non-living item behavior or battlefield surfaces in tactically useful ways.
What Rank B means:
Uses conductive or mana-reactive chemistry to create meaningful combat and item-tech advantages.
What Rank A means:
Applies conductive chemistry with exceptional technical and tactical judgment.
Narrative use:
Very strong for mana-tech scenes and clever battlefield utility.
Tabletop use:
Supports item interaction, circuit play, technical sabotage, and specialized battlefield chemistry.
Limits and anti-abuse notes:
Should remain focused on non-living targets and item systems.
Overlap check with other classes:
Ritualist affects living bodies. Alchemist affects substances, surfaces, and objects.
Item Infusion
Category: Mana-Tech / Items
Class access: Alchemist
Short identity line: Bind useful mana behavior into a thing.
What competency this skill represents:
The temporary or semi-stable infusion of mana-active effects into tools, weapons, consumables, and non-living items.
Why this belongs to this class in the lore:
This is a major class pillar under your revised boundaries.
Typical prerequisites: - Compound Preparation Rank C - Catalyst Handling Rank C
Compatible weapon / tool / item families if relevant: - weapons - tools - capsules - lanterns - utility devices - mana-bearing vessels
What Rank D means:
Can infuse simple useful behavior into an item for limited use.
What Rank C means:
Produces stronger, cleaner, and more reliable item infusions.
What Rank B means:
Can create high-value temporary infused items with strong practical application.
What Rank A means:
Works at a level approaching recognized mana-tech expertise.
Narrative use:
Makes Alchemist feel like a genuine inventor / item specialist.
Tabletop use:
Supports temporary item enhancement, consumable tech, and utility item creation.
Limits and anti-abuse notes:
Not living-body enhancement and not holy item production.
Overlap check with other classes:
Priest creates holy items. Alchemist creates technical infused items.
Circuit Tuning
Category: Mana-Tech / Items
Class access: Alchemist
Short identity line: Make an item’s mana behavior cleaner, safer, or more useful.
What competency this skill represents:
The adjustment of mana circuits in non-living items to improve efficiency, reduce instability, or better match current use.
Why this belongs to this class in the lore:
This is one of the best expressions of Alchemist as mana-tech specialist.
Typical prerequisites: - Item Infusion Rank D - Conductive Application Rank D
Compatible weapon / tool / item families if relevant: - circuit-bearing weapons - lanterns - tools - utility items - mana-powered devices
What Rank D means:
Can make simple useful tuning changes to common mana items.
What Rank C means:
Tunes circuits more safely and with stronger practical outcomes.
What Rank B means:
Can materially improve the behavior of non-living mana items in the field.
What Rank A means:
Performs high-grade practical tuning with exceptional confidence and value.
Narrative use:
Very strong for item-tech scenes and field problem-solving.
Tabletop use:
Supports mana-item optimization, temporary upgrades, and improved function under stress.
Limits and anti-abuse notes:
Not full engineering redesign from scratch.
Overlap check with other classes:
Craftsman adjusts physical function. Alchemist adjusts mana-active item behavior.
Circuit Stabilization
Category: Mana-Tech / Items
Class access: Alchemist
Short identity line: Keep the item from breaking itself when it matters most.
What competency this skill represents:
The stabilization of unstable, stressed, or damaged mana circuits in non-living items so they can continue functioning safely.
Why this belongs to this class in the lore:
This cleanly fits your “they can fix mana circuits in items, not people” rule.
Typical prerequisites: - Circuit Tuning Rank C - Stability Control Rank C
Compatible weapon / tool / item families if relevant: - mana-tools - infused weapons - lanterns - devices - utility gear with active circuits
What Rank D means:
Can stabilize simple circuit instability temporarily.
What Rank C means:
Maintains item function under moderate mana stress more reliably.
What Rank B means:
Can save valuable items from failure in serious field conditions.
What Rank A means:
Performs exceptional practical stabilization under pressure.
Narrative use:
Lets Alchemist save expensive gear and keep mana-tech alive in the dungeon.
Tabletop use:
Supports emergency stabilization, preventing item shutdown, and extending item usability.
Limits and anti-abuse notes:
Only applies to non-living items and still requires tools, stock, or time.
Overlap check with other classes:
Ritualist stabilizes body circuits. Alchemist stabilizes item circuits.
Mana Device Repair
Category: Mana-Tech / Items
Class access: Alchemist
Short identity line: Fix the item when the circuit is the thing that broke.
What competency this skill represents:
The field repair of non-living mana-bearing items whose problem lies in the infused, reactive, or circuit-active component rather than merely the physical shell.
Why this belongs to this class in the lore:
This completes the item-tech pillar.
Typical prerequisites: - Circuit Stabilization Rank C - Item Infusion Rank C
Compatible weapon / tool / item families if relevant: - mana devices - infused tools - circuit-bearing weapons - technical utility items
What Rank D means:
Can restore simple mana-device function if the failure is manageable.
What Rank C means:
Can repair more complex item-side mana failures in the field.
What Rank B means:
Keeps expensive or high-value mana-tools usable through real expedition stress.
What Rank A means:
Functions as an exceptional field-side mana-device repair specialist.
Narrative use:
Makes Alchemist crucial in a mana-tech setting.
Tabletop use:
Supports repair of infused gear, reactivation of mana devices, and extending technical expedition viability.
Limits and anti-abuse notes:
Not full physical reconstruction; purely mechanical damage may still require Craftsman support.
Overlap check with other classes:
Craftsman repairs physical structure; Alchemist repairs mana-active function.
Field Synthesis
Category: Advanced / Conversion
Class access: Alchemist
Short identity line: Turn what the floor gives you into what the party now needs.
What competency this skill represents:
The creation of useful compounds from materials gathered during the current expedition rather than only from pre-packed stock.
Why this belongs to this class in the lore:
One of the class’s strongest scaling tools.
Typical prerequisites: - Compound Preparation Rank B - Stability Control Rank C - Formula Design Rank C
Compatible weapon / tool / item families if relevant: - full field alchemy kit - harvested reagent stock - stabilized vessels - heat/cool tools
What Rank C means:
Can produce useful field compounds from current-floor materials with workable reliability.
What Rank B means:
Can sustain party support by converting dungeon materials into continued combat or technical stock.
What Rank A means:
Runs highly efficient expedition resupply through dungeon conversion.
Narrative use:
Excellent for long descents.
Tabletop use:
Supports in-dungeon resupply, adapting to new threats, and expedition endurance.
Limits and anti-abuse notes:
Still depends on time, materials, and safe enough work windows.
Overlap check with other classes:
Craftsman improvises structures; Alchemist improvises compounds and technical mixtures.
Reactive Chain
Category: Advanced / Conversion
Class access: Alchemist
Short identity line: Make one effect lead into the next on purpose.
What competency this skill represents:
The design and use of layered compounds, linked reactions, staged activation, or follow-up chemical interactions that gain value from sequencing.
Why this belongs to this class in the lore:
Makes high-level Alchemist feel like a true expert rather than just a bigger bomber.
Typical prerequisites: - Combat Mixture Deployment Rank B - Formula Design Rank C - Stability Control Rank C
Compatible weapon / tool / item families if relevant: - linked compound kits - staged flasks - primed reaction pairs - delayed-release containers
What Rank C means:
Can execute simple chained reactions or paired-use compounds with useful tactical payoff.
What Rank B means:
Uses layered reaction logic to control combat or technical problems more deeply.
What Rank A means:
Manages complex reaction chains with exceptional timing and effectiveness.
Narrative use:
Excellent for elite Alchemists.
Tabletop use:
Supports combo-style compound play, layered utility, and high-skill tactical depth.
Limits and anti-abuse notes:
Requires setup, stock, and planning.
Overlap check with other classes:
Mage sequences spells. Alchemist sequences reactions.
Specialist Formula
Category: Advanced / Conversion
Class access: Alchemist
Short identity line: Carry one technical formula family beyond ordinary practice.
What competency this skill represents:
The deep specialization in one family of alchemical or mana-tech work, such as flash compounds, thermal compounds, circuit fluids, conductive chemistry, obscurants, or infused utility tools.
Why this belongs to this class in the lore:
This is how top Alchemists stop feeling generic.
Typical prerequisites: - Formula Design Rank B - one relevant Alchemist skill at Rank B
Compatible weapon / tool / item families if relevant:
Depends on specialization family.
What Rank C means:
Begins showing real superiority in one formula family.
What Rank B means:
Can produce and deploy one class of compounds or item-tech at a level clearly above generalist peers.
What Rank A means:
Is widely recognizable as exceptional within a chosen technical discipline.
Narrative use:
Excellent for making named Alchemists distinct.
Tabletop use:
Supports build specialization, stronger chosen formula family, and clear high-level identity choice.
Limits and anti-abuse notes:
Should narrow focus, not increase equal power in every area.
Overlap check with other classes:
This is Alchemist’s version of high-end specialization depth.
Redundancy Pass
Close but still distinct
Combat Mixture Deployment and Volatile Throw - broader combat-use competency vs specific throwing discipline
Circuit Tuning and Circuit Stabilization - improving item function vs preventing failure
Circuit Stabilization and Mana Device Repair - emergency stability vs actual item-side mana-function repair
Field Synthesis and Specialist Formula - expedition conversion vs deep specialization