Living folio · Skills
Mage — Class Skill List
Class Identity Mage is the class of the external mana configurator: the adventurer who shapes mana outside the body into structured effects, controlled spells, elemental expressions, and environmental manipulation. Mage does not enhance the body like Ritualist, does not heal like Priest, and does not bind...
Overview
Class Identity
Mage is the class of the external mana configurator: the adventurer who shapes mana outside the body into structured effects, controlled spells, elemental expressions, and environmental manipulation.
Mage does not enhance the body like Ritualist, does not heal like Priest, and does not bind mana into compounds or devices the way Alchemist does. Mage’s core identity is direct, structured, external mana control.
A Mage fights by: - shaping mana into usable external forms - holding patterns stable long enough to matter - specializing in a discipline of expression - projecting force into the battlefield directly - solving problems that require external magical structure rather than physical or chemical workaround
This class should feel like: - spellcaster - mana specialist - external element or force manipulator - battlefield caster - dangerous ranged magical authority - high-ceiling specialist
Party Role
A Mage usually fills these roles: - primary offensive caster - battlefield manipulator - ranged magical striker - mana-environment specialist - anti-structure or anti-barrier problem solver - discipline-based magical specialist
A good Mage helps the party by: - solving combat through external magical force - controlling terrain through mana expression - delivering ranged magical damage or suppression - reading and exploiting mana structures in the environment - overcoming obstacles that cannot be answered by muscle, chemistry, or steel alone - bringing the one class identity that can reshape the battlefield directly through mana
Distinct Identity
Mage is not Ritualist. - Ritualist routes mana through the body - Mage shapes mana outside the body
Mage is not Priest. - Priest channels sanctioned holy structure through the Grimoire - Mage builds and holds spell structure directly
Mage is not Alchemist. - Alchemist binds mana into substances, formulas, vessels, and items - Mage manipulates mana directly without needing those intermediate forms
Mage is not Hunter. - Hunter controls space through physical range, terrain, and marksmanship - Mage controls space through external magical configuration
Mage should feel like the class that can say: - the battlefield itself will now behave differently in a way no one else can.
Mechanical Identity
Mage skills should emphasize: - mana shaping - pattern holding - spell construction - discipline specialization - ranged magical offense - battlefield manipulation - mana perception - mana pressure handling - stored spell use if the setting keeps it - advanced specialization in force, heat, cold, arc, and similar disciplines
Mage should not own: - bodily enhancement identity - healing monopoly - item infusion identity - compound identity - true frontline combat identity - stealth utility identity - soldier-style melee control identity
Mage can be devastating, but it should remain: - external - mana-structured - ranged or battlefield-focused - specialized - dependent on control and pattern integrity
Equipment Relationship
Natural weapon families
Mage is not weapon-defined, but naturally leans toward: - staves - rods - wands if the setting supports them - focus implements - short defensive sidearms as emergency backup only
Natural support equipment
- mana focus implements - casting rods and staves - spell notes or pattern references if supported by the setting - mana safety gear - mana stones for casting support if the setting allows - range and line support items - protective light gear that does not impair casting
Not core Mage equipment
Mage does not naturally own mastery over: - heavy armor - frontline shields - practical repair kits as a class identity - body-circuit tools - holy item tools - compound deployment kits as a class identity - heavy martial weapons
Skill List
Mana / Core
- Mana Threading
- Pattern Holding
- Spell Structuring
- Resonance Management
Perception / Control
- Circuit Reading - Mana Sense - Casting Tempo
Combat
- Discipline Casting - Spell Release - Surge Casting - Battlefield Shaping
Advanced / Spell Authority
- Mana Gifted - Stored Spellcraft - Signature Discipline
Skill Entries
Mana Threading
Category: Mana
Class access: Mage
Short identity line: Draw mana out of the body and into deliberate shape.
What competency this skill represents:
The act of extending internal mana beyond the body and beginning to give it intentional form.
Why this belongs to this class in the lore:
This is the foundation of external spellcasting. Without it, Mage has no true class function.
Typical prerequisites: - Mage-compatible mana aptitude - whatever setting condition governs Mage access, such as Mana Weaver
Compatible weapon / tool / item families if relevant: - rods - staves - focus implements - mana support items
What Rank D means:
Can reliably bring mana into basic external structure.
What Rank C means:
Does so faster and with less leakage or collapse.
What Rank B means:
Can externalize mana cleanly even under serious pressure.
What Rank A means:
Handles external mana shaping with exceptional ease and precision.
Narrative use:
Defines Mage as the class that makes mana exist in the world outside the self.
Tabletop use:
Supports basic spell access, external mana shaping, and prerequisite access for all higher Mage skills.
Limits and anti-abuse notes:
Does not automatically create powerful spells.
Overlap check with other classes:
Ritualist routes inward. Mage threads outward.
Pattern Holding
Category: Mana
Class access: Mage
Short identity line: Keep the mana shape intact long enough to matter.
What competency this skill represents:
The maintenance of a structured mana pattern without premature collapse, drift, or distortion.
Why this belongs to this class in the lore:
Spellcasting is not only about producing shape, but holding it long enough to deploy it meaningfully.
Typical prerequisites: - Mana Threading Rank C
Compatible weapon / tool / item families if relevant: - rods - staves - focus tools - spell support implements
What Rank D means:
Can sustain basic external patterns for simple spell use.
What Rank C means:
Maintains more stable patterns with less waste and fewer accidental failures.
What Rank B means:
Can hold serious spell structures under battlefield pressure.
What Rank A means:
Maintains complex mana configurations with exceptional control.
Narrative use:
Distinguishes novice casting from mature magical control.
Tabletop use:
Supports more reliable spells, stronger sustained effects, reduced collapse risk, and access to advanced spellcraft.
Limits and anti-abuse notes:
Not infinite concentration and not free multitasking.
Overlap check with other classes:
Unique to external mana shaping.
Spell Structuring
Category: Mana
Class access: Mage
Short identity line: Build the mana pattern into a real spell form.
What competency this skill represents:
The arrangement of threaded and held mana into a meaningful spell architecture with stable effect logic.
Why this belongs to this class in the lore:
This separates shaping mana from building reliable spells.
Typical prerequisites: - Mana Threading Rank C - Pattern Holding Rank D
Compatible weapon / tool / item families if relevant: - focus implements - spell references if supported - mana support tools
What Rank D means:
Can structure simple, usable spells with consistency.
What Rank C means:
Builds more refined spell forms with fewer inefficiencies.
What Rank B means:
Can structure advanced spell effects suitable for live battlefield use.
What Rank A means:
Constructs spell architecture with exceptional discipline and complexity.
Narrative use:
Makes spellcasting feel technical and earned.
Tabletop use:
Supports spell reliability, advanced spell access, and more refined magical effects.
Limits and anti-abuse notes:
Still depends on mana, discipline, and situational control.
Overlap check with other classes:
Priest uses stored holy architecture; Mage builds spell structure directly.
Resonance Management
Category: Mana
Class access: Mage
Short identity line: Function in mana pressure without letting it function through you first.
What competency this skill represents:
The management of one’s mana state under environmental pressure, especially in dense Tower mana conditions.
Why this belongs to this class in the lore:
Mage is one of the classes most vulnerable to ambient mana distortion and one of the classes that benefits most from mastering it.
Typical prerequisites: - Mana Threading Rank C
Compatible weapon / tool / item families if relevant: - all standard Mage casting gear - pressure-safe mana support tools
What Rank D means:
Can maintain casting function under ordinary Tower mana pressure.
What Rank C means:
Handles denser mana conditions with less instability.
What Rank B means:
Can turn harsh mana environments from liability into workable casting conditions.
What Rank A means:
Functions in heavy mana density with exceptional composure and precision.
Narrative use:
Excellent for deep-floor dungeon casting realism.
Tabletop use:
Supports resisting mana interference, safer deep-floor casting, and reducing instability and misfire risk.
Limits and anti-abuse notes:
Does not make all environments equally harmless.
Overlap check with other classes:
Ritualist stabilizes body-circuits. Mage stabilizes external casting under environmental mana pressure.
Circuit Reading
Category: Perception / Control
Class access: Mage
Short identity line: See what mana-built structures are trying to do.
What competency this skill represents:
The reading of mana circuits, active enchantments, ambient flows, wards, and mana-structured devices in the environment.
Why this belongs to this class in the lore:
Mage should be one of the strongest classes for understanding magical structure directly.
Typical prerequisites: - Mana Threading Rank C
Compatible weapon / tool / item families if relevant: - focus implements - sensing aids if supported - mana-safe tools
What Rank D means:
Can identify obvious mana structures and active magical danger.
What Rank C means:
Reads more complex mana behavior with useful clarity.
What Rank B means:
Interprets active circuits, item flows, and magical structures in ways that materially change party decisions.
What Rank A means:
Reads mana architecture with exceptional precision.
Narrative use:
Strong for magical exploration and hazard scenes.
Tabletop use:
Supports magical hazard reading, enchantment interpretation, environmental mana analysis, and anti-ward decision support.
Limits and anti-abuse notes:
Not full engineering or repair authority.
Overlap check with other classes:
Alchemist and Craftsman may work on item systems. Mage reads raw mana structure most directly.
Mana Sense
Category: Perception / Control
Class access: Mage
Short identity line: Feel mana presence beyond what the eye can confirm.
What competency this skill represents:
The sensing of mana-rich presence, active magical movement, hidden mana concentrations, and nearby external magical phenomena.
Why this belongs to this class in the lore:
Mage should perceive mana not just intellectually, but spatially and tactically.
Typical prerequisites: - Circuit Reading Rank C - Resonance Management Rank C
Compatible weapon / tool / item families if relevant: - focus implements - sensing supports if supported
What Rank D means:
Can detect nearby mana presence or active magic with useful reliability.
What Rank C means:
Reads stronger detail from sensed mana sources.
What Rank B means:
Can use mana sense as a serious tactical information tool.
What Rank A means:
Perceives mana-rich tactical environments with exceptional clarity.
Narrative use:
Useful for keeping Mage relevant outside direct damage scenes.
Tabletop use:
Supports sensing hidden magical threats, reading magical movement, and awareness of mana-active enemies or objects.
Limits and anti-abuse notes:
Not omniscience.
Overlap check with other classes:
Rogue reads threat geometry. Mage reads mana geometry.
Casting Tempo
Category: Perception / Control
Class access: Mage
Short identity line: Cast at the speed the fight allows, not the speed panic demands.
What competency this skill represents:
The management of timing in spellcasting: knowing when to cast fast, when to delay for stability, and how to sequence spell release in live combat.
Why this belongs to this class in the lore:
Mage should not just have stronger spells. It should cast with greater temporal control.
Typical prerequisites: - Pattern Holding Rank C - Spell Structuring Rank D
Compatible weapon / tool / item families if relevant: - all standard Mage casting implements
What Rank D means:
Can choose a workable casting rhythm in manageable fights.
What Rank C means:
Uses casting speed and timing more deliberately.
What Rank B means:
Times spells to battlefield rhythm with strong tactical value.
What Rank A means:
Controls spell timing with exceptional confidence and effect.
Narrative use:
Makes high-level Mages feel efficient and dangerous.
Tabletop use:
Supports faster or better-timed spell release, action economy improvement, and interrupt-sensitive casting decisions.
Limits and anti-abuse notes:
Does not eliminate the tension between fast and stable casting.
Overlap check with other classes:
This is a Mage-specific expression of temporal spell discipline.
Discipline Casting
Category: Combat
Class access: Mage
Short identity line: Cast as a specialist, not as a generalist dabbler.
What competency this skill represents:
The deep development of a chosen magical discipline such as force, heat, cold, arc, or another valid structured field of expression.
Why this belongs to this class in the lore:
Mage should not feel like an indiscriminate spell bucket. Specialization is central to the class identity.
Typical prerequisites: - Spell Structuring Rank C
Compatible weapon / tool / item families if relevant: - standard Mage focus gear - discipline-compatible implements if supported
What Rank D means:
Can cast real usable effects in a chosen magical discipline.
What Rank C means:
Develops stronger, cleaner, and more reliable use of that discipline.
What Rank B means:
Functions as a serious specialist in one magical field.
What Rank A means:
Uses a chosen discipline at an exceptional level of precision and impact.
Narrative use:
One of the best skills for making individual Mages distinct.
Tabletop use:
Supports elemental or force specialization, stronger chosen spell family, and class identity differentiation.
Limits and anti-abuse notes:
Should encourage depth over uncontrolled breadth.
Overlap check with other classes:
Ritualist may express force, heat, cold, or arc through the body. Mage expresses them externally as spell disciplines.
Spell Release
Category: Combat
Class access: Mage
Short identity line: Deliver the structured spell into the world without losing it on the way out.
What competency this skill represents:
The actual projection, release, or external delivery of a completed spell pattern into meaningful battlefield effect.
Why this belongs to this class in the lore:
This separates prepared structure from actual battlefield execution.
Typical prerequisites: - Spell Structuring Rank C - Discipline Casting Rank D
Compatible weapon / tool / item families if relevant: - rods - staves - focus implements
What Rank D means:
Can release basic spells with practical consistency.
What Rank C means:
Releases more efficiently and with fewer lost opportunities.
What Rank B means:
Can deliver dangerous spell effects reliably under combat conditions.
What Rank A means:
Releases spells with exceptional precision and authority.
Narrative use:
This is the visible act of Mage power entering the scene.
Tabletop use:
Supports spell attack delivery, effect placement, and stronger casting execution.
Limits and anti-abuse notes:
Still depends on pattern quality, timing, and line or range constraints.
Overlap check with other classes:
Unique to real external spellcasting.
Surge Casting
Category: Combat
Class access: Mage
Short identity line: Force more mana through the spell than the stable pattern would normally allow.
What competency this skill represents:
The deliberate overfeeding of mana into a spell to produce greater output at increased risk or cost.
Why this belongs to this class in the lore:
Mage needs a clean high-risk expression of magical escalation.
Typical prerequisites: - Spell Release Rank C - Resonance Management Rank C
Compatible weapon / tool / item families if relevant: - all standard Mage focus gear
What Rank D means:
Can produce a basic overcast spike with meaningful gain and manageable danger.
What Rank C means:
Surges more effectively and with less waste.
What Rank B means:
Can use overcast output as a real tactical tool.
What Rank A means:
Executes major surge casting with exceptional judgment and control.
Narrative use:
Good for major offensive or breakthrough moments.
Tabletop use:
Supports temporary spell amplification, overcast output, and high-risk high-payoff casting.
Limits and anti-abuse notes:
Must remain costly, unstable, or exhausting.
Overlap check with other classes:
Ritualist surges through the body. Mage surges through spell output.
Battlefield Shaping
Category: Combat
Class access: Mage
Short identity line: Change the battlefield, not just the target.
What competency this skill represents:
The use of external magic to alter movement, line, space, hazard, pressure, or terrain in meaningful battlefield ways.
Why this belongs to this class in the lore:
This is one of Mage’s clearest differentiators from every other class.
Typical prerequisites: - Discipline Casting Rank C - Spell Release Rank C
Compatible weapon / tool / item families if relevant: - standard Mage focus gear - discipline-specific foci if applicable
What Rank D means:
Can produce basic useful battlefield alteration through spell use.
What Rank C means:
Uses spell output to shape movement and space more deliberately.
What Rank B means:
Can meaningfully alter local battlefield conditions through magic.
What Rank A means:
Changes combat geography with exceptional authority and tactical value.
Narrative use:
Lets Mage feel truly unlike physical classes.
Tabletop use:
Supports zone control, movement alteration, area denial, and battlefield manipulation.
Limits and anti-abuse notes:
Should remain tied to the chosen discipline.
Overlap check with other classes:
Craftsman alters terrain physically. Mage alters it magically and externally.
Mana Gifted
Category: Advanced / Spell Authority
Class access: Mage
Short identity line: Lock proven patterns into repeatable spell authority.
What competency this skill represents:
The ability to save stable spell patterns into reliable repeat-use magical structures rather than building every cast from scratch.
Why this belongs to this class in the lore:
This is one of the strongest distinctions between ordinary mana manipulation and true Mage authority.
Typical prerequisites: - Pattern Holding Rank B - Discipline Casting Rank B
Compatible weapon / tool / item families if relevant: - all standard Mage focus gear - personal spell record systems if supported
What Rank C means:
Can lock a limited number of spell patterns into reliable repeat use.
What Rank B means:
Uses stored spell authority as a serious tactical advantage.
What Rank A means:
Maintains highly refined reliable spell stock with exceptional control.
Narrative use:
Gives veteran Mages a major distinction from learners.
Tabletop use:
Supports stored spell access, faster repeat casting, and lower complexity during combat.
Limits and anti-abuse notes:
Should remain limited in quantity and tied to proved spell patterns.
Overlap check with other classes:
Unique to the Mage-side spell authority framework.
Stored Spellcraft
Category: Advanced / Spell Authority
Class access: Mage
Short identity line: Use your locked spells like practiced weapons.
What competency this skill represents:
The efficient deployment, maintenance, and tactical sequencing of saved spell patterns under real battlefield conditions.
Why this belongs to this class in the lore:
Saving a spell and fighting with saved spells are not the same thing.
Typical prerequisites: - Mana Gifted Rank C - Casting Tempo Rank C
Compatible weapon / tool / item families if relevant: - standard Mage focus gear - spell-record supports if supported
What Rank C means:
Can use stored spells with practical confidence in combat.
What Rank B means:
Deploys stored spells with strong tempo and tactical value.
What Rank A means:
Uses stored spellcraft at a level approaching seamless magical combat fluency.
Narrative use:
Makes elite Mages feel fast, dangerous, and practiced.
Tabletop use:
Supports faster use of stored spells, stronger sequencing, and reliable repeat magic under pressure.
Limits and anti-abuse notes:
Still constrained by spell stock and mana economy.
Overlap check with other classes:
This is a Mage-only refinement of advanced spell use.
Signature Discipline
Category: Advanced / Spell Authority
Class access: Mage
Short identity line: Carry one magical discipline to the point where it becomes recognizably yours.
What competency this skill represents:
The deep specialization and individual refinement of a chosen magical discipline until the caster’s use of it becomes notably distinct and exceptional.
Why this belongs to this class in the lore:
This is how great Mages stop feeling interchangeable.
Typical prerequisites: - Discipline Casting Rank B - Spell Release Rank B
Compatible weapon / tool / item families if relevant: - discipline-specific focus gear where relevant
What Rank C means:
Shows clear superiority in a chosen magical discipline.
What Rank B means:
Functions as a major specialist in one discipline.
What Rank A means:
Has a widely recognizable personal magical style within that discipline.
Narrative use:
Excellent for making named Mages distinct.
Tabletop use:
Supports high-level specialization, chosen discipline mastery, and strong build identity.
Limits and anti-abuse notes:
Should narrow focus, not expand equal mastery everywhere.
Overlap check with other classes:
This is Mage’s highest specialization lane.